Of course. Here is a developer’s journal in Markdown format that breaks down the provided 3D Blackjack game, explaining its components and how they work together.
This document outlines the architecture and functionality of the single-file 3D Blackjack game. The goal of this project was to create an immersive, visually appealing Blackjack experience using only standard web technologies (HTML, CSS, JavaScript) without external libraries or frameworks.
Before diving into the code, it’s important to understand the game it implements. Blackjack is a card game where the player competes against the dealer.
The entire game is contained within a single HTML file, which is organized into three distinct parts: HTML for structure, CSS for presentation, and JavaScript for logic.
The HTML defines the elements of our game world. It’s built like a theater stage.
#game-container
: The main viewport for the 3D scene. The perspective
property is applied here, which is crucial for creating the 3D effect.#table
: Sits inside the container and holds all the table elements. It’s rotated to give the player a top-down, angled view. transform-style: preserve-3d
is set here so that its children can be positioned in 3D space..table-surface
: The green felt area where the action happens. It contains:
#opponent-model
: A simple, charming “dealer” model built from styled div
s (.head
, .torso
, etc.).#player-hand
& #opponent-hand
: Empty containers where the card elements will be dynamically added by JavaScript.#betting-circle
& #chip-stack
: Visual areas for the betting interface.#ui-container
: A 2D layer at the bottom of the screen (position: fixed
) that holds all the controls (.btn
) and the status message bar. It is not part of the 3D scene.#overlay
: A full-screen element used to display game-start and end-of-round messages, temporarily pausing the game.The CSS is responsible for the game’s entire look and feel, most importantly the 3D effect.
perspective: 900px;
on #game-container
tells the browser how “deep” the 3D world is. Lower values mean more extreme perspective.transform-style: preserve-3d;
on #table
allows its children to be positioned along the Z-axis (depth).transform: rotateX(65deg);
on #table
is the key transform that tilts the entire table towards the viewer, creating the angled 3D view.backface-visibility: hidden;
ensures you only see one side at a time.transform: rotateY(0deg)
(back facing you)..flipped
class applies transform: rotateY(180deg);
to reveal the front. The transition
property on the .card
class animates this rotation smoothly.transform: translateX(...)
. The offset is calculated in JavaScript based on how many cards are already in the hand.#chip-stack
is given a transform: translateZ(...)
style with an increasing value, making it appear stacked on top of the previous one.The JavaScript orchestrates the entire game. It’s structured around a central state
object and a clear sequence of functions.
A single state
object at the top tracks everything that changes during the game:
let state = {
turn: 'betting', // Whose turn it is: 'betting', 'player', 'opponent', 'end'
playerMoney: 100, // The player's current wallet
currentBet: 0, // The bet for the current round
deck: [], // The current shuffled deck of cards
playerHand: [], // The player's cards
opponentHand: [] // The dealer's cards
};
This approach makes it easy to see the game’s current status at a glance and simplifies debugging.
The game operates in a clear cycle, managed by a series of functions.
initGame()
: Called at the very beginning. It resets the state
object to its default values (e.g., player money to $100) and calls startBettingPhase()
.
startBettingPhase()
:
state.turn = 'betting'
.updateUI()
function shows the betting controls and hides the game controls.startRound()
:
async/await
and a delay
function to deal cards one by one (dealCard()
) in the correct sequence (Player, Dealer, Player, Dealer).state.turn = 'player'
.state.turn === 'player'
, the “Hit” and “Stand” buttons are enabled.dealCard('player', true)
). The script checks if the new score is over 21. If so, the player busts, and the round ends (endRound('opponent')
).setTurn('opponent')
.runOpponentAI()
:
state.turn
becomes 'opponent'
.while
loop, hitting (taking a new card) as long as its score is less than 17.evaluateWinner()
to compare scores.endRound()
:
'player'
, 'opponent'
, 'push'
, 'blackjack'
).state.playerMoney
.showOverlay()
to display a message with the result and a “Next Round” button. Clicking this button starts the cycle over again at startBettingPhase()
.calculateScore(hand)
: A pure function that takes an array of cards and returns the score, correctly handling the dual value of Aces.dealCard(target, isFaceUp)
: Deals one card from the deck to the specified target
(‘player’ or ‘opponent’) and decides whether it should be face-up. It calls renderCard()
to create the visual element.renderCard(...)
: Dynamically creates the HTML for a new card and adds it to the DOM with a dealing animation.updateUI()
: A crucial function that syncs the entire visual interface (money display, bet display, button states) with the data in the state
object. It’s called whenever the state changes.
GameTHIS IS ALL AI!! On brand for the project!